

See Arma 3: Debug Modeĭisables the freeze check. In Eden Editor, script errors are always shown, even when this parameter is not used.Įnables more verbose error logging. Introduced to show errors in scripts on-screen. Should be used together with -noPause to work correctly

Keeps audio running in background while tabbed out. Parameter passes a unit's ID number to the binary, translates to Īllow the game running even when its window does not have focus (i.e. However, old files will stay in the old location and will not be copied. If a custom path is set, default files and folders (logFiles, AnimDataCache, DataCache, SteamPreviewCache.) located by default in %localappdata%/Arma 3 will be created in that new location. This parameter may be overriden by -cpuCount so if you want to use the maximum number of CPU cores use "-enableHT" without "-cpuCount".Įnables hugepages with the default memory allocator ( malloc) for both client/server ( ) Note that enabling this parameter may slightly improve or harm the performance depending on a scenario. When disabled, only physical cores are used. If your CPU does not support Hyper-Threading or similar technology, this parameter is ignored. Yet in case of crash the fault address block info is saved.Įnables the use of all logical CPU cores for parallel tasks processing. More details.īe aware this means none errors saved to RPT file (report log). Significantly affects both performance and stability of the game. Sets the particular memory allocator to be used. Geometry and Texture loading (both done by the same thread) are scheduled on different cores outside the main rendering loop at the same time with the main rendering loop. When multiple threads are running at the same time, OS is scheduling them on different cores. The reason why threaded file ops were implemented was to serve as a basement for other threads ops. This offloads some processing from the main thread, however it adds some overhead at the same time. This will override auto detection (which use 3 for dualcore and 7 for quadcore).Īll file operations go through a dedicated thread. It might be also possible to set the affinity in the OS before you launch the process, that would work as well.Ĭhange to a number 0,1,3,5,7.

The best way to simulate dual core on quad core is to use -cpuCount=2 when you run the game and then change the affinity to 2 cores to make sure additional cores can never be used when some over-scheduling happens. This will override auto detection (which equate to native cores). It slows down rendering but may resolve visual glitches.Ĭhange to a number less or equal than numbers of available cores. The value is ignored (under DX11) if engine properly detected VRAM size, minus 20% reserve with ceiling limit 300MB max. Minimum value is 128 MiB (anything lower falls back to 128). In general, it makes sense not using this parameter at all and only resort to it in case you experience issues with memory.ĭefines Video Memory allocation limit to number (in megabytes). It says that the game will do everything in its power to not cross this limit. Note that setting maxMem to 2000 does not mean that the game will never allocate more then 2000 MiB. The file cache is always excluded from the virtual address limit, see our developers blog. Without the -maxMem parameter the engine attempts to set this parameter internaly to a reasonable value often defaulting to max values as described above.
HOW TO DOWNLOAD ARMA 3 SYNC LIFE WINDOWS
HOW TO DOWNLOAD ARMA 3 SYNC LIFE FULL
Displays Arma windowed instead of full screen.
